Gateway
High Halls (sometimes called the Frog)
Laboratory (aka the Top)
Prepare for Spire:
- Get Magnificent Mage Multiplier (MMM), Enlightened Light Range (ELR), Dwarven Armorer (DA), Unleashed Unit Upgrade (UUU) in inventory. (more detail below)
- Build up troops - use Brown Bear and time boosts if you have them.
- Use Magic Academy to get Gold and Supply Boosts to help with negotiations
- Place trades to increase your goods for negotiations
Spire Rewards
Immediate prizes:
Examples: Spell Fragments, Combining Catalysts, Supply or Gold Windfalls, 1-hr, 2-hr or 5-hr time boost, Teleport spell, Diamonds, etc
Special Boss Rewards
By using the fighting boosts you have a good chance to get to the Gateway Boss (1st) where you have a chance to get a Magic Residence. At the next doorway (Frog), you get a chance for a Magic Workshop. These prizes are available immediately.
Mystery Chest Rewards
Each encounter has a chance to spawn an additional "Mystery Chest". The percentage chance is found in the upper right corner in light blue of the Choice screen. If it spawns, it appears somewhere on the current level map. You can have up to 4 on the map at one time. You will lose out if you don't make space before the next one appears. Contents of the chests range from common to rare items.
1 point for each basic chest - Green chest
2 point for each mini boss - Blue chest
3 point for each Doorway Boss
The Encounter rewards determine the prizes awarded at the end of the Spire week and are given out to the Fellowship based on 2 criteria:
Player Total: (found by moving cursor over your avatar in the middle of the meter bar in the Spire)
Fellowship Rewards - It is better if
you are with an active group, as you get more rewards.
Winning
Diamonds in the Spire:You almost always get at least one 15 or 20 Diamond instant win at a Doorway along the way up the Spire. Big Diamonds come from Fellowship totals. If your Fellowship reaches the Top of the Gateway, everyone with more than 21 individual points will receive 50 Diamonds. It’s another 75 if you both reach the top of the High Halls. If your Fellowship always gets Silver rewards (and you also reach High Halls – 42 points), you will bring home 125 Diamonds every week.
Convincing/Catering – In Detail (Tips and Tricks)
When you just can’t win the fight
without taking heavy troop losses you will want to Convince. The Convince
Option is based on The Game "Mastermind". You can find strategy
guides for that online.
These suggestions and tips can be
used with any of the designed Plans below. Keeping in mind, it has only been a
short testing period, but Tip 1 and 2 have been positively confirmed by 5 out
of 6 players.
Tip 1: About 70% of the time, the lower value item is the one required. So if you are down to wood or gems, it is most likely wood.
Tip 2: If you have arrived at a guess between goods, always offer one of your boosted goods first. If the guess is between 2 of your boosted goods, choose the lowest tier boosted good. It seems the algorithm takes that into account because it is very often just what is needed to play.
Plan A: Play the items in order on the 1st guess: 1-2-3-4. This eliminates the unneeded items. Next roll through again but one digital space down: 2-3-4-1, then 3-4-1-2. The last turn use logic and our tips depending on “wrong person” notices and what you still have left to choose from.
Plan B: In the 1st guess,
go one each of what you have most of (usually coin and supplies), avoid what
you have the least of (usually mana, orcs, Tier 3 goods). For the 2nd
and 3rd guess, prefer an unused item over a duplicate of one that
has already been used. Avoid using what you don’t have much of and use what you
have plenty of. Use this method to avoid using diamonds, you may have to try
several times to get a good combo. It is hard to avoid using diamonds for the
Boss challenges.
Plan C: Some players have luck with
these combos:
Satyr – T2
Young male elf – T1
Princess – silk
Female elf – Gold
The tool has been used for several months now (as of Jan. 2022), and while it's not perfect, it’s useful in saving resources. (1,100 other users and growing every week!)
Here is the website, completely free, no account required, no downloads:
The Spire Wizard for Elvenar, link: https://dzesyi.com/spire-wizard
It is very helpful in learning how to guess the right goods and to know when to close the encounter and start again when the odds are really not in your favor to save the goods for a better outcome. It is time consuming and you have to really watch what goods the wizard is telling you to put into the right spots and to tell the wizard the right color each good is after every round. It’s recommended for players just learning how to negotiate the spire for chest resources 3 – 7 & experienced players chest resources 6-7.
Example (alloy shrooms)
Before you fight...Support your troops!
from kcme
Boosts – special buildings that modify some attribute of 1 or more class of troops.
Fire Phoenix = 4x4 Evolving Pet that requires a road, initial cost is 1200 fragments and 8 combining catalysts (made in the Magic Academy, evolves found cyclically in the Spire). Requires 16 Royal Restoration spells (RR) per chapter to upgrade it. It is useful at ANY chapter. Feeding Fire Phoenix starts a 24-hour timer during which ALL units receive an increase to damage done to enemies based on Evolve stage. Stage 1 is a 5% increase; each stage increases the bonus by 5% for a maximum of 50% at Stage 10.
Using the Boosts:
- If your warriors are having trouble winning or your
troops are depleted, use a Dwarven Armorer or Unleashed Unit Upgrade to
increase the health of all your troops.
- If you have a Fire Phoenix, you should be making
Pet Food in the Magic Academy. At the start of the Spire, feed your Fire
Phoenix for an attack boost to all your troops.
- This should get you to through the Gateway fairly
easily (similar to the difficulty to fighting 10-16 Provinces in the
Tourney).
- At the start of the Spire (or Tourney if you are
pushing there too), you will want to summon a few buildings from inventory
- if you have them. They all have a 5-day time limit, so they will need to
be replaced each week that you push.
- MMM & ELR Buildings can be summoned together. They
work well with the UUU if you don’t have a Fire Phoenix or a
Dwarven Armorer, which are rare or hard to get.
- If you really want to power through, put several down. They work
in conjunction with each other. If you put a UUU and Dwarven Armorer down together
you get a 75% increase to troop health. If you put down a MMM with them, your
Priests/Banshees/Blossom Mage are double strength. Mage troops are a good
choice to support.
- If you are Elf and below
Chapter 15, you will need boosts to get to the Top. Humans (if you know how to
fight) can win with only a handful of Convince wins. Even if you are not
normally a successful 3-wave fighter, on boost weeks, you can fight them like
they were butter.
- If your warriors are having trouble winning or your troops are depleted, use a Dwarven Armorer or Unleashed Unit Upgrade to increase the health of all your troops.
- If you have a Fire Phoenix, you should be making Pet Food in the Magic Academy. At the start of the Spire, feed your Fire Phoenix for an attack boost to all your troops.
- This should get you to through the Gateway fairly easily (similar to the difficulty to fighting 10-16 Provinces in the Tourney).
- At the start of the Spire (or Tourney if you are pushing there too), you will want to summon a few buildings from inventory - if you have them. They all have a 5-day time limit, so they will need to be replaced each week that you push.
- MMM & ELR Buildings can be summoned together. They work well with the UUU if you don’t have a Fire Phoenix or a Dwarven Armorer, which are rare or hard to get.
- If you really want to power through, put several down. They work in conjunction with each other. If you put a UUU and Dwarven Armorer down together you get a 75% increase to troop health. If you put down a MMM with them, your Priests/Banshees/Blossom Mage are double strength. Mage troops are a good choice to support.
- If you are Elf and below Chapter 15, you will need boosts to get to the Top. Humans (if you know how to fight) can win with only a handful of Convince wins. Even if you are not normally a successful 3-wave fighter, on boost weeks, you can fight them like they were butter.
BONUS TIP - On Gold Spire weeks, when you have lots of boosts down, you could go 32 Provinces on Tourney for 2 rounds, then 16 Provinces for 6 rounds and really collect on Tourney rewards (KP, spells, runes, etc). Younger cities can reap the benefits of all that extra firepower by scouting, opening, and clearing some Regular Provinces for expansion or Chapter requirements. Be bold! You have the Power!
- Try to fight using 5 of the same type of troops if possible.
- If you need to use 2 types, position your specialty troop in the position furthest away from the enemy most dangerous to it. Example: If the enemy Archer is at position 5 but you need to bring a Mage, put her in position 4.
- Looking at it the other way, position your specialty troop in the same position as the weakest enemy. Example: If the enemy Heavy Range is at position 5, put your Mage Unit in position 5 too. This will increase the chance in Auto fight of the 2 units sparring off against each other.
- Manual fighting is ALWAYS better than Auto fight, but it’s very time consuming. If you need to mix troops or fight multiple waves, and you have the option (PC only), you should fight manually. This is especially important if you are low on troops.
- After the 1st wave of a multi-wave fight, you will have an option to change from Auto to Manual fight or Manual to Auto fight.
- Healing troops is NOT a good use of diamonds. Just in case you needed a second opinion.
Other Links & Video Tutorials
- Blogger and YouTuber MinMaxGame has some detailed blogs and videos if you want to know more.
- Minmaxgame.Com/Elvenar-Directory
- Tips and info on how chapter level, tech tree research, AW levels, expansions and your relic count will increase the fighting and catering difficulty for Tourney and Spire.
- YouTube Channel for MinMaxGame - Using the methods shown in the video tutorial, average odds of success are 70%. Videos for both chapter 4 and chapter 16 are shown.
- Elvengems is a gold mine of information.
- Manual fight videos
- Tips for Convincing in the Spire
- The Elvenar Wiki is also a great source of information with lots of images to help you understand.
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