Friday, August 20, 2021

Elvenar Spire Strategy

Spire Levels  - tiny url shortcut: https://tinyurl.com/njn8vwzk
The Spire is organized into 3 levels. Only 1 level is shown on screen at any time. The levels are:

Gateway

High Halls (sometimes called the Frog)

Laboratory (aka the Top)

Prepare for Spire:



  • Get Magnificent Mage Multiplier (MMM), Enlightened Light Range (ELR), Dwarven Armorer (DA), Unleashed Unit Upgrade (UUU) in inventory. (more detail below)
  • Build up troops - use Brown Bear and time boosts if you have them.
  • Use Magic Academy to get Gold and Supply Boosts to help with negotiations
  • Place trades to increase your goods for negotiations
Brown Bear







Gives additional Units every time you pick up Units from the Barracks, Training Grounds or the Mercenary Camp. Feed BEFORE you pick up your overnight troop production. Effect lasts 10 hours. If you balance Training Size & Speed, 5 hr boosts are very effective in making troops efficiently during the period of a Brown Bear feeding. Do weekly to raise an army!

Spire Rewards

The Spire is all about rewards. Some are immediately available and some you won’t receive until the Spire disappears at the end of the week. Each chest awards 2 kinds of rewards: An immediate prize from the chest and a certain amount of Encounter points that get added to the Fellowship total.

Immediate prizes:

Examples: Spell Fragments, Combining Catalysts, Supply or Gold Windfalls, 1-hr, 2-hr or 5-hr time boost, Teleport spell, Diamonds, etc


Special Boss Rewards
By using the fighting boosts you have a good chance to get to the Gateway Boss (1st) where you have a chance to get a Magic Residence. At the next doorway (Frog), you get a chance for a Magic Workshop. These prizes are available immediately.


Mystery Chest Rewards
Each encounter has a chance to spawn an additional "Mystery Chest". The percentage chance is found in the upper right corner in light blue of the Choice screen. If it spawns, it appears somewhere on the current level map. You can have up to 4 on the map at one time. You will lose out if you don't make space before the next one appears. Contents of the chests range from common to rare items.


Encounter points (a purple swirl):
1 point for each basic chest - Green chest
2 point for each mini boss - Blue chest
3 point for each Doorway Boss 


The total number of Encounter rewards/points a player can receive each week is 63, 21 points for defeating the Boss at each doorway.

The Encounter rewards determine the prizes awarded at the end of the Spire week and are given out to the Fellowship based on 2 criteria:
          Fellowship total: (found at the top of the meter panel in the Spire)

 

Player Total: (found by moving cursor over your avatar in the middle of the meter bar in the Spire)

Fellowship Rewards - It is better if you are with an active group, as you get more rewards.

To reach Gold, not everyone has to hit the max 63 points, but half or more do. And the other half need to reach the Second floor (42 points) or above. Your team is looking for a total of 1330 points across all the players in the Spire that week.

First Floor Rewards are called Bronze (110)
Second Floor Rewards are called Silver (520)
Third Floor Rewards are called Gold (1330)

The Gold Rewards (you – 63 and the Fellowship – 1330)
275 Diamonds
3- 10% Portal Profits
2 Teleports
33 5 Hour Boosts
23 Combining Catalysts

Winning

There are 2 ways to win in the Spire, similar to Tourney. You can fight or you can convince. You should do both.
Almost everyone will be able to fight their way through the first 4 chests. The enemy troops are a fraction of yours and are easily defeated. After that you will need to be realistic about your strengths and weaknesses. See the Fighting Guide for additional info at the link: https://bit.ly/FightingOnCrack
If you are not a warrior or the enemy lineup is particularly difficult, then you will need to Convince. This is somewhat tricky, but relatively easy on the First Level. You get 3 guesses to find what each Ghost demands. Depending on what your fellowship’s plans are, you should go into negotiations knowing how many Diamonds you are willing to spend for a 4th try. Each attempt beyond 3 will cost 25 diamonds each. Know your limit, that way you’re always a net + for Diamonds after the Spire.

Diamonds in the Spire:
You almost always get at least one 15 or 20 Diamond instant win at a Doorway along the way up the Spire. Big Diamonds come from Fellowship totals. If your Fellowship reaches the Top of the Gateway, everyone with more than 21 individual points will receive 50 Diamonds. It’s another 75 if you both reach the top of the High Halls. If your Fellowship always gets Silver rewards (and you also reach High Halls – 42 points), you will bring home 125 Diamonds every week.

Convincing/Catering – In Detail (Tips and Tricks) 

When you just can’t win the fight without taking heavy troop losses you will want to Convince. The Convince Option is based on The Game "Mastermind". You can find strategy guides for that online. Please note: The resources offered to the spirits will be deducted from your account, even if a wrong combination was chosen.

These suggestions and tips can be used with any of the designed Plans below. Keeping in mind, it has only been a short testing period, but Tip 1 and 2 have been positively confirmed by 5 out of 6 players.

Tip 1: About 70% of the time, the lower value item is the one required. So if you are down to wood or gems, it is most likely wood.

Tip 2: If you have arrived at a guess between goods, always offer one of your boosted goods first. If the guess is between 2 of your boosted goods, choose the lowest tier boosted good. It seems the algorithm takes that into account because it is very often just what is needed to play.

Plan A: Play the items in order on the 1st guess: 1-2-3-4. This eliminates the unneeded items. Next roll through again but one digital space down: 2-3-4-1, then 3-4-1-2. The last turn use logic and our tips depending on “wrong person” notices and what you still have left to choose from.

Plan B: In the 1st guess, go one each of what you have most of (usually coin and supplies), avoid what you have the least of (usually mana, orcs, Tier 3 goods). For the 2nd and 3rd guess, prefer an unused item over a duplicate of one that has already been used. Avoid using what you don’t have much of and use what you have plenty of. Use this method to avoid using diamonds, you may have to try several times to get a good combo. It is hard to avoid using diamonds for the Boss challenges.

Plan C: Some players have luck with these combos:

Dwarf – Supplies or T1, but also gold
Satyr – T2
Young male elf – T1
Princess – silk
Female elf – Gold


Plan D: Complete your 1st guess using one of the plans above. When you start the 2nd guess, especially in the latter stages when you have 6 or more items to choose from, withhold one item that you know is needed. Example: If in the 1st guess Silk was given to the Wrong Person, withhold Silk for guess 2. Then with the 3rd guess you have a better chance to win because you know Silk is (at least 1 of) the Missing Piece(s).

Plan E Spire Wizard is available on line and is described this way on Elvenar forum comments:

The tool has been used for several months now (as of Jan. 2022), and while it's not perfect, it’s useful in saving resources. (1,100 other users and growing every week!)

Here is the website, completely free, no account required, no downloads:

The Spire Wizard for Elvenar, link: https://dzesyi.com/spire-wizard

It is very helpful in learning how to guess the right goods and to know when to close the encounter and start again when the odds are really not in your favor to save the goods for a better outcome. It is time consuming and you have to really watch what goods the wizard is telling you to put into the right spots and to tell the wizard the right color each good is after every round. It’s recommended for players just learning how to negotiate the spire for chest resources 3 – 7 & experienced players chest resources 6-7.


Example (alloy shrooms)


 

Before you fight...Support your troops!

from kcme

Boosts – special buildings that modify some attribute of 1 or more class of troops.

UUU= Unleashed Unit Upgrade (made in The Magic Academy) – increase to ALL Unit Health value by 125%, 2x2 – no road needed, expires 5 days after summoning

MMM= Magnificent Mage Multiplier (made in The Magic Academy) – increase to Mage Unit Damage by 150%, 2x2 – no road needed, expires 5 days after summoning

ELR= Enlightened Light Range (made in The Magic Academy) – increase to Light Range Unit Damage by 150%, 2x2 – no road needed, expires 5 days after summoning

DA= Dwarven Armorer (won as a 20% random prize in The Spire) – increase to ALL Unit Health value by 125%, 2x3 – no road needed, expires 5 days after summoning

 

Fire Phoenix = 4x4 Evolving Pet that requires a road, initial cost is 1200 fragments and 8 combining catalysts (made in the Magic Academy, evolves found cyclically in the Spire). Requires 16 Royal Restoration spells (RR) per chapter to upgrade it. It is useful at ANY chapter. Feeding Fire Phoenix starts a 24-hour timer during which ALL units receive an increase to damage done to enemies based on Evolve stage. Stage 1 is a 5% increase; each stage increases the bonus by 5% for a maximum of 50% at Stage 10. 

Using the Boosts:

    • If your warriors are having trouble winning or your troops are depleted, use a Dwarven Armorer or Unleashed Unit Upgrade to increase the health of all your troops. 
    • If you have a Fire Phoenix, you should be making Pet Food in the Magic Academy. At the start of the Spire, feed your Fire Phoenix for an attack boost to all your troops.
      • This should get you to through the Gateway fairly easily (similar to the difficulty to fighting 10-16 Provinces in the Tourney). 
    • At the start of the Spire (or Tourney if you are pushing there too), you will want to summon a few buildings from inventory - if you have them. They all have a 5-day time limit, so they will need to be replaced each week that you push.
      • MMM & ELR Buildings can be summoned together. They work well with the UUU if you don’t have a Fire Phoenix or a Dwarven Armorer, which are rare or hard to get.
      • If you really want to power through, put several down. They work in conjunction with each other. If you put a UUU and Dwarven Armorer down together you get a 75% increase to troop health. If you put down a MMM with them, your Priests/Banshees/Blossom Mage are double strength. Mage troops are a good choice to support. 
    • If you are Elf and below Chapter 15, you will need boosts to get to the Top. Humans (if you know how to fight) can win with only a handful of Convince wins. Even if you are not normally a successful 3-wave fighter, on boost weeks, you can fight them like they were butter.

BONUS TIP - On Gold Spire weeks, when you have lots of boosts down, you could go 32 Provinces on Tourney for 2 rounds, then 16 Provinces for 6 rounds and really collect on Tourney rewards (KP, spells, runes, etc). Younger cities can reap the benefits of all that extra firepower by scouting, opening, and clearing some Regular Provinces for expansion or Chapter requirements. Be bold! You have the Power!

Fight!Picking your battles 

  • Try to fight using 5 of the same type of troops if possible.

  • If you need to use 2 types, position your specialty troop in the position furthest away from the enemy most dangerous to it. Example: If the enemy Archer is at position 5 but you need to bring a Mage, put her in position 4.
  • Looking at it the other way, position your specialty troop in the same position as the weakest enemy. Example: If the enemy Heavy Range is at position 5, put your Mage Unit in position 5 too. This will increase the chance in Auto fight of the 2 units sparring off against each other.


  • Manual fighting is ALWAYS better than Auto fight, but it’s very time consuming. If you need to mix troops or fight multiple waves, and you have the option (PC only), you should fight manually. This is especially important if you are low on troops.
  • After the 1st wave of a multi-wave fight, you will have an option to change from Auto to Manual fight or Manual to Auto fight.

  • Healing troops is NOT a good use of diamonds. Just in case you needed a second opinion.

Other Links & Video Tutorials

  1. Blogger and YouTuber MinMaxGame has some detailed blogs and videos if you want to know more.
  2. Elvengems is a gold mine of information.
  3. The Elvenar Wiki is also a great source of information with lots of images to help you understand.
Contributions

Big thank you to all the help,input and cooperation from numerous players and FS. 
Here is the list of 55 contributors. 

Amen3, AuroraBloom, Babylucci, Btwedda, 

Cameopea, Catalin, Charis Eomeir, CountryDew, Crittermate, 

Darksaber, Doveyfaith, Eevee101, EpicSquirtle, EssC, Flsouthernbelle, 

GFTate, Giddyup69, Granbull3, Granbull4, JAZZTIMES, Jygur, 

kcme, KikoJinx, Kilimanjaro, Kskid11, 

LadyLorelei, LightningDon, Lilduck, LisaMV, Lord Mythical Flame, 

Mara Savage, MrBoomer, Msteresaann, Ollie Popsicle, Osolito, Peacenik, 

R Rake., Randall3, ReinaNoir, Renevle, R Flagg, Rik1234567, R3dbud, 

S Sezar, S King, SkyThumbs, Swampgirl, 

Thanx, ThreePutt, tiggrr, Toran of Rymfire, Warlock101, 

Ziiiiina, Zinnabar, 5Poseiden5

No comments:

Post a Comment

Spire Strategy

Elvenar Spire Strategy

Spire Levels  -  tiny url shortcut: https:// tinyurl.com/njn8vwzk The Spire is organized into 3 levels. Only 1 level is shown on screen at a...